| 53 | }; |
| 54 | |
| 55 | enum SectionID |
| 56 | { |
| 57 | SECTION_WINDOW = 0, |
| 58 | SECTION_GRAPHICS, |
| 59 | SECTION_ENHANCEMENTS, |
| 60 | SECTION_HUD, |
| 61 | SECTION_SOUND, |
| 62 | SECTION_SYSTEM, |
| 63 | SECTION_A11Y, //accessibility |
| 64 | SECTION_GAME, |
| 65 | SECTION_DARK_FORCES, |
| 66 | SECTION_OUTLAWS, |
| 67 | SECTION_CVAR, |
| 68 | SECTION_COUNT, |
| 69 | SECTION_INVALID = SECTION_COUNT, |
| 70 | SECTION_GAME_START = SECTION_DARK_FORCES |
| 71 | }; |
| 72 | |
| 73 | static const char* c_sectionNames[SECTION_COUNT] = |
| 74 | { |