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hub / github.com/TheForceEngine/TheForceEngine / ImDrawChannel

Class ImDrawChannel

TheForceEngine/TFE_Ui/imGUI/imgui.h:158–158  ·  view source on GitHub ↗

Forward declarations

Source from the content-addressed store, hash-verified

156
157// Forward declarations
158struct ImDrawChannel; // Temporary storage to output draw commands out of order, used by ImDrawListSplitter and ImDrawList::ChannelsSplit()
159struct ImDrawCmd; // A single draw command within a parent ImDrawList (generally maps to 1 GPU draw call, unless it is a callback)
160struct ImDrawData; // All draw command lists required to render the frame + pos/size coordinates to use for the projection matrix.
161struct ImDrawList; // A single draw command list (generally one per window, conceptually you may see this as a dynamic "mesh" builder)

Callers 1

SplitMethod · 0.85

Calls

no outgoing calls

Tested by

no test coverage detected