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hub / github.com/TheAssemblyArmada/Vanilla-Conquer / Queue_AI_Multiplayer

Function Queue_AI_Multiplayer

redalert/queue.cpp:554–870  ·  view source on GitHub ↗

* Queue_AI_Multiplayer -- Process all queued events. * * * * This is the network version of the queue management routine. It does * * the following: * * - If this is the 1st frame, waits for other systems to signal ready * * - Generates a timing event, to allow the connection tim

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Callers 1

Queue_AIFunction · 0.70

Calls 15

Wait_For_PlayersFunction · 0.85
MAXFunction · 0.85
Am_I_MasterMethod · 0.80
Init_Queue_MonoFunction · 0.70
Update_Queue_MonoFunction · 0.70
Compute_Game_CRCFunction · 0.70
Send_FrameSyncFunction · 0.70
Register_Game_End_TimeFunction · 0.70
WWMessageBoxClass · 0.70
Stop_GameFunction · 0.70
Process_Send_PeriodFunction · 0.70

Tested by

no test coverage detected