Draws an anti-aliased line using Wu's algorithm. The algorithm produces smooth lines by drawing pairs of pixels at each x-coordinate (or y-coordinate for steep lines), with intensities based on the line's distance from pixel centers. @param x0 the x-coordinate of the line's start point @param y0 t
(int x0, int y0, int x1, int y1)
| 86 | * ordered from start to end |
| 87 | */ |
| 88 | public static List<Pixel> drawLine(int x0, int y0, int x1, int y1) { |
| 89 | List<Pixel> pixels = new ArrayList<>(); |
| 90 | |
| 91 | // Determine if the line is steep (more vertical than horizontal) |
| 92 | boolean steep = Math.abs(y1 - y0) > Math.abs(x1 - x0); |
| 93 | |
| 94 | if (steep) { |
| 95 | // For steep lines, swap x and y coordinates to iterate along y-axis |
| 96 | int temp = x0; |
| 97 | x0 = y0; |
| 98 | y0 = temp; |
| 99 | |
| 100 | temp = x1; |
| 101 | x1 = y1; |
| 102 | y1 = temp; |
| 103 | } |
| 104 | |
| 105 | if (x0 > x1) { |
| 106 | // Ensure we always draw from left to right |
| 107 | int temp = x0; |
| 108 | x0 = x1; |
| 109 | x1 = temp; |
| 110 | |
| 111 | temp = y0; |
| 112 | y0 = y1; |
| 113 | y1 = temp; |
| 114 | } |
| 115 | |
| 116 | // Calculate the line's slope |
| 117 | double deltaX = x1 - (double) x0; |
| 118 | double deltaY = y1 - (double) y0; |
| 119 | double gradient = (deltaX == 0) ? 1.0 : deltaY / deltaX; |
| 120 | |
| 121 | // Process the first endpoint |
| 122 | EndpointData firstEndpoint = processEndpoint(x0, y0, gradient, true); |
| 123 | addEndpointPixels(pixels, firstEndpoint, steep); |
| 124 | |
| 125 | // Process the second endpoint |
| 126 | EndpointData secondEndpoint = processEndpoint(x1, y1, gradient, false); |
| 127 | addEndpointPixels(pixels, secondEndpoint, steep); |
| 128 | |
| 129 | // Draw the main line between endpoints |
| 130 | drawMainLine(pixels, firstEndpoint, secondEndpoint, gradient, steep); |
| 131 | |
| 132 | return pixels; |
| 133 | } |
| 134 | |
| 135 | /** |
| 136 | * Processes a line endpoint to determine its pixel coordinates and intensities. |