| 460 | } |
| 461 | |
| 462 | void LuaScriptInterface::AddEventHandler(int eventType, int stackIndex) |
| 463 | { |
| 464 | gameControllerEventHandlers[eventType].emplace_back().Assign(L, stackIndex); |
| 465 | } |
| 466 | |
| 467 | void LuaScriptInterface::RemoveEventHandler(int eventType, int stackIndex) |
| 468 | { |