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hub / github.com/The-Powder-Toy/The-Powder-Toy / SetTextInputRect

Function SetTextInputRect

src/PowderToySDL.cpp:46–67  ·  view source on GitHub ↗

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44}
45
46void SetTextInputRect(int x, int y, int w, int h)
47{
48 // Why does SDL_SetTextInputRect not take logical coordinates???
49 SDL_Rect rect;
50#if SDL_VERSION_ATLEAST(2, 0, 18)
51 int wx, wy, wwx, why;
52 SDL_RenderLogicalToWindow(sdl_renderer, float(x), float(y), &wx, &wy);
53 SDL_RenderLogicalToWindow(sdl_renderer, float(x + w), float(y + h), &wwx, &why);
54 rect.x = wx;
55 rect.y = wy;
56 rect.w = wwx - wx;
57 rect.h = why - wy;
58#else
59 // TODO: use SDL_RenderLogicalToWindow when ubuntu deigns to update to sdl 2.0.18
60 auto scale = ui::Engine::Ref().windowFrameOps.scale;
61 rect.x = x * scale;
62 rect.y = y * scale;
63 rect.w = w * scale;
64 rect.h = h * scale;
65#endif
66 SDL_SetTextInputRect(&rect);
67}
68
69void ClipboardPush(ByteString text)
70{

Callers 1

TextInputRectMethod · 0.85

Calls

no outgoing calls

Tested by

no test coverage detected