| 1 | export class Vector { |
| 2 | static get up() { |
| 3 | return [0, 1, 0]; |
| 4 | } |
| 5 | |
| 6 | static round(vector: number[], precission = 1000) { |
| 7 | return [ |
| 8 | Math.round(vector[0] * precission) / precission, |
| 9 | Math.round(vector[1] * precission) / precission, |
| 10 | Math.round(vector[2] * precission) / precission, |
| 11 | ]; |
| 12 | } |
| 13 | |
| 14 | static getNormal(points: number[][]) { |
| 15 | const a = Vector.subtract(points[0], points[1]); |
| 16 | const b = Vector.subtract(points[1], points[2]); |
| 17 | |
| 18 | const [x, y, z] = this.multiply(a, b); |
| 19 | |
| 20 | const magnitude = Math.sqrt(x * x + y * y + z * z); |
| 21 | |
| 22 | return [x / magnitude, y / magnitude, z / magnitude]; |
| 23 | } |
| 24 | |
| 25 | static dot(v1: number[], v2: number[]) { |
| 26 | return v1[0] * v2[0] + v1[1] * v2[1] + v1[2] * v2[2]; |
| 27 | } |
| 28 | |
| 29 | static multiply(v1: number[], v2: number[]) { |
| 30 | const x = v1[1] * v2[2] - v1[2] * v2[1]; |
| 31 | const y = v1[2] * v2[0] - v1[0] * v2[2]; |
| 32 | const z = v1[0] * v2[1] - v1[1] * v2[0]; |
| 33 | return [x, y, z]; |
| 34 | } |
| 35 | |
| 36 | static normalize(vector: number[]) { |
| 37 | const [x, y, z] = vector; |
| 38 | const magnitude = Vector.magnitude(vector); |
| 39 | return [x / magnitude, y / magnitude, z / magnitude]; |
| 40 | } |
| 41 | |
| 42 | static magnitude(vector: number[]) { |
| 43 | const [x, y, z] = vector; |
| 44 | return Math.sqrt(x * x + y * y + z * z); |
| 45 | } |
| 46 | |
| 47 | static squaredMagnitude(vector: number[]) { |
| 48 | const [x, y, z] = vector; |
| 49 | return x * x + y * y + z * z; |
| 50 | } |
| 51 | |
| 52 | static add(...vectors: number[][]) { |
| 53 | const result = [0, 0, 0]; |
| 54 | for (const vector of vectors) { |
| 55 | result[0] += vector[0]; |
| 56 | result[1] += vector[1]; |
| 57 | result[2] += vector[2]; |
| 58 | } |
| 59 | return result as [number, number, number]; |
| 60 | } |
nothing calls this directly
no outgoing calls
no test coverage detected