| 203 | } |
| 204 | |
| 205 | void GLState::bindVertexArray(unsigned vao) { |
| 206 | DEBUG_ASSERT(interface->caps()->vertexArrayObjectSupport); |
| 207 | if (vertexArray == vao) { |
| 208 | return; |
| 209 | } |
| 210 | auto gl = interface->functions(); |
| 211 | gl->bindVertexArray(vao); |
| 212 | vertexArray = vao; |
| 213 | } |
| 214 | |
| 215 | void GLState::useProgram(unsigned programID) { |
| 216 | if (program == programID) { |