| 62 | } |
| 63 | |
| 64 | ShaderVar UniformHandler::getSamplerVariable(SamplerHandle handle) const { |
| 65 | auto& uniform = samplers[handle.toIndex()]; |
| 66 | return ShaderVar(uniform); |
| 67 | } |
| 68 | |
| 69 | std::unique_ptr<UniformBuffer> UniformHandler::makeUniformBuffer(ShaderStage stage) const { |
| 70 | if (stage == ShaderStage::Vertex && vertexUniforms.empty()) { |
no test coverage detected