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hub / github.com/Tencent/sluaunreal / Tick

Method Tick

Source/democpp/SluaTestActor.cpp:31–42  ·  view source on GitHub ↗

Called every frame

Source from the content-addressed store, hash-verified

29
30// Called every frame
31void ASluaTestActor::Tick(float DeltaTime)
32{
33 PROFILER_WATCHER(w1);
34 Super::Tick(DeltaTime);
35
36 NS_SLUA::LuaState* ls = NS_SLUA::LuaState::get(GetGameInstance());
37 ls->call("update",DeltaTime);
38
39 PROFILER_WATCHER_X(w2,"UE ForceGarbageCollection");
40 GEngine->ForceGarbageCollection(true);
41 USluaTestCase::callback();
42}
43
44void ASluaTestActor::SetFName(FName name) {
45 NS_SLUA::Log::Log("set fname %s", TCHAR_TO_UTF8(*(name.ToString())));

Callers

nothing calls this directly

Calls 2

callMethod · 0.80
getFunction · 0.50

Tested by

no test coverage detected