Called every frame
| 29 | |
| 30 | // Called every frame |
| 31 | void ASluaTestActor::Tick(float DeltaTime) |
| 32 | { |
| 33 | PROFILER_WATCHER(w1); |
| 34 | Super::Tick(DeltaTime); |
| 35 | |
| 36 | NS_SLUA::LuaState* ls = NS_SLUA::LuaState::get(GetGameInstance()); |
| 37 | ls->call("update",DeltaTime); |
| 38 | |
| 39 | PROFILER_WATCHER_X(w2,"UE ForceGarbageCollection"); |
| 40 | GEngine->ForceGarbageCollection(true); |
| 41 | USluaTestCase::callback(); |
| 42 | } |
| 43 | |
| 44 | void ASluaTestActor::SetFName(FName name) { |
| 45 | NS_SLUA::Log::Log("set fname %s", TCHAR_TO_UTF8(*(name.ToString()))); |