Called when the game starts or when spawned
| 16 | |
| 17 | // Called when the game starts or when spawned |
| 18 | void ASluaTestActor::BeginPlay() |
| 19 | { |
| 20 | auto gi = this->GetGameInstance(); |
| 21 | Super::BeginPlay(); |
| 22 | NS_SLUA::LuaState* ls = NS_SLUA::LuaState::get(GetGameInstance()); |
| 23 | ls->set("some.field.x", 101); |
| 24 | ls->set("somefield", 102); |
| 25 | ls->doFile("Test"); |
| 26 | ls->set("some.field.z", 104); |
| 27 | ls->call("begin",this->GetWorld(),this); |
| 28 | } |
| 29 | |
| 30 | // Called every frame |
| 31 | void ASluaTestActor::Tick(float DeltaTime) |