| 110 | } |
| 111 | |
| 112 | virtual void SetActive(const bool bActive) override |
| 113 | { |
| 114 | if (bIsActive == bActive) |
| 115 | return; |
| 116 | |
| 117 | if (bActive) |
| 118 | { |
| 119 | const auto& Settings = *GetDefault<UUnLuaSettings>(); |
| 120 | FDeadLoopCheck::Timeout = Settings.DeadLoopCheck; |
| 121 | FDanglingCheck::Enabled = Settings.DanglingCheck; |
| 122 | |
| 123 | for (const auto Class : TObjectRange<UClass>()) |
| 124 | { |
| 125 | for (const auto& ClassPath : Settings.PreBindClasses) |
| 126 | { |
| 127 | if (!ClassPath.IsValid()) |
| 128 | continue; |
| 129 | |
| 130 | const auto TargetClass = ClassPath.ResolveClass(); |
| 131 | if (!TargetClass) |
| 132 | continue; |
| 133 | |
| 134 | if (Class->IsChildOf(TargetClass)) |
| 135 | { |
| 136 | const auto Env = EnvLocator->Locate(Class); |
| 137 | Env->TryBind(Class); |
| 138 | break; |
| 139 | } |
| 140 | } |
| 141 | } |
| 142 | } |
| 143 | else |
| 144 | { |
| 145 | for (const auto Class : TObjectRange<UClass>()) |
| 146 | { |
| 147 | if (!Class->ImplementsInterface(UUnLuaInterface::StaticClass())) |
| 148 | continue; |
| 149 | #if WITH_EDITOR |
| 150 | if (Class->HasAnyClassFlags(CLASS_NewerVersionExists)) |
| 151 | continue; |
| 152 | const auto CDO = Class->GetDefaultObject(false); |
| 153 | if (CDO && IUnLuaInterface::Execute_RunInEditor(CDO)) |
| 154 | continue; |
| 155 | #endif |
| 156 | ULuaFunction::RestoreOverrides(Class); |
| 157 | } |
| 158 | EnvLocator->Reset(); |
| 159 | } |
| 160 | |
| 161 | bIsActive = bActive; |
| 162 | } |
| 163 | |
| 164 | virtual FLuaEnv* GetEnv(UObject* Object) override |
| 165 | { |