| 35 | } |
| 36 | |
| 37 | void UUnLuaLatentAction::Tick(float DeltaTime) |
| 38 | { |
| 39 | UWorld* World = GetWorld(); |
| 40 | if (World) |
| 41 | { |
| 42 | GetClass()->ClassFlags |= CLASS_CompiledFromBlueprint; |
| 43 | World->GetLatentActionManager().ProcessLatentActions(this, DeltaTime); |
| 44 | GetClass()->ClassFlags &= ~CLASS_CompiledFromBlueprint; |
| 45 | } |
| 46 | } |
| 47 | |
| 48 | bool UUnLuaLatentAction::IsTickable() const |
| 49 | { |
no outgoing calls