| 17 | } |
| 18 | |
| 19 | EVector3d CEvalMath::Add(const EVector3d &pt1, const EVector3d &pt2) { |
| 20 | return EVector3d(pt1.GetX() + pt2.GetX(), pt1.GetY() + pt2.GetY(), pt1.GetZ() + pt2.GetZ()); |
| 21 | } |
| 22 | |
| 23 | /**********************/ |
| 24 | double CEvalMath::Distance3D(const EVector3d &pt1, const EVector3d &pt2) { |