For developers that want to add RS to their mod's workspace:
repositories { maven { url "https://nexus.resourcefulbees.com/repository/telepathicgrunt/" } }
Don't forget to change \ with the actual latest version of this mod.
dependencies { ... implementation fg.deobf("com.telepathicgrunt:RepurposedStructures:\+1.19") }
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Repurposed Structures is a mod about taking existing vanilla features and structures and creating new variants or modifications to them! Originally, most of the structures and features in this mod was actually made for my Ultra Amplified Dimension mod. but then I realized these features and structures would look great in the Overworld as well so I decided to take those structures and features and split them into their own mod and continue to add MORE biome variants of vanilla structures! And over time, some other people even help contribute more vanilla styled structures!
If you have trouble finding one of these structures, just start typing /locate repu into the chat and you should see my structures pop up! For example, typing /locate repurposed_structures:stronghold_nether will find the closest RS's Nether Stronghold to your location in the Nether dimension. :) All structures can be found easily from anywhere!
Q: Does this mod work with YUNG's Better Strongholds mod?
A: Yes indeed it will on latest version of Repurposed Structures. Do note, RS's Nether Stronghold will still spawn in Nether biomes and be unchanged.
Q: Does this mod work with YUNG's Better Mineshafts mod?
A: Yep! This mod works with YUNG's Better Mineshafts lol. I added code to make our mods compatible. Both of our mineshafts should spawn in the world.
Q: Does this mod conflict with ___ mod?
A: Highly unlikely. My mod adds structures to biomes directly so any conflict would be extremely rare. Best way to know is to just try my mod with the other mod. If you find they do conflict somehow, PLEASE let me know so I can investigate and release a fix! :)
Q: The advancements are annoying! I want to turn them off!
A: There are datapacks to turn off the advancements or hide them. Scroll down to the "PRE-MADE DATAPACKS" section farther down and open the spoiler to get the disable/hidden advancements datapacks!
Q: How can I change the language that this mod uses?
A: You can use a Resourcepack to add new languages and help contribute! Click here for more info!
Q: Can I use this mod in a modpack?
A: Yep! You can use this mod in a modpack :)
Q: Can I modify the source code of this mod to make changes?
A: You can but just make sure you respect my license which is LGPL. That means, if you plan on distributing a modified Repurposed Structures jar, you should open source it by making the modified source code visible and licensed under an open source license. But truthfully, if you want to make a change, ask me first or make a PR into my mod as I might actually add it to the base mod itself!
Note: all chest loot info can be found here in the loot table files for the structure! : https://github.com/TelepathicGrunt/RepurposedStructures-Fabric/tree/1.16/src/main/resources/data/repurposed_structures/loot_tables/chests
Note: Some village houses will have custom loot to match their biome better but nothing too crazy for balance reasons. The Nether based villages are full of fully armored Piglins and have fully unique chest loot.
Variants:
-Badlands Village
-Birch Village
-Dark Forest Village
-Jungle Village
-Swamp Village
-Mountains Village
-Giant Taiga Village
-Oak Village
-Crimson Village
-Warped Village
48% : Husk
25% : Cave Spider
17% : Skeleton
8% : Spider
2% : Illusioner
43% : Zombie
20% : Spider
20% : Skeleton
15% : Vex
2% : Illusioner
1% : Creeper
73% : Husk
13% : Spider
12% : Skeleton
1% : Llama
1% : Illusioner
86% : Endermite
12% : Enderman
2% : Phantom
Spawns Shulker Box instead of Chests to hold the loot but spawns less frequently than Chests.
75% : Stray
25% : Cave Spider
37% : Zombie
25% : Parrot
18% : Spider
18% : Skeleton
1% : Chicken
1% : Creeper
96% : Rabbit
4% : Mooshroom
96% : Bat
4% : Mooshroom
44% : Zombified Piglin
20% : Strider
26% : Magma Cube
10% : Blaze
44% : Zombified Piglin
20% : Strider
25% : Magma Cube
10% : Blaze
1% : Wither Skeleton
37% : Stray
25% : Cave Spider
24% : Zombie
12% : Spider
2% : Snow Golem
24% : Zombie
24% : Drowned
16% : Spider
16% : Skeleton
9% : Vex
1% : Slime
Chest loot
45% : Normal Dungeon loot
33% : Shipwreck Supplies loot
13% : Small Ruins loot
8% : Big Ruins loot
1% : Buried Treasure loot
plus a few various other ocean-themed loot
96% : Drowned
3% : Squid
1% : Turtle
96% : Drowned
3% : Salmon
1% : Turtle
96% : Drowned
3% : Cod
1% : Turtle
96% : Drowned
3% : Pufferfish
1% : Turtle
96% : Drowned
3% : Tropical Fish
1% : Turtle
All other Mineshafts has Cave Spider Spawner unless otherwise specified. And chest loot is specifically tailored to every Mineshaft with some having very unique loot and others having loot that's barely different.
-Birch Mineshafts
-Desert Mineshafts
-Jungle Mineshafts
-Savanna Mineshafts
-Stone Mineshafts
-Taiga Mineshafts
-Swamp Mineshafts
-Dark Forest Mineshafts
-Icy Mineshafts (has Stray Spawners)
-Ocean Mineshafts (has Drowned Spawners)
-Nether Mineshafts (has Blaze Spawners)
-Warped Mineshafts (has Blaze Spawners)
-Crimson Mineshafts (has Blaze Spawners)
-End Mineshafts (has Endermite Spawners) and will also naturally spawn Endermites over time)
Chest loot is using a barely modified Woodland Mansion chest loot with most changes being the food. Mansion spawnrates are set to be very rare by default as to not clutter your world. This can be changed in configs.
Cartographers may sell maps to these mansions in their level 4 trades
Variants:
-Birch Mansion
-Taiga Mansion
-Jungle Mansion
-Oak Mansion
-Savanna Mansion
-Desert Mansion
-Snowy Mansion
Will spawn Blazes often and Wither Skeletons very rarely inside the city over time
Spawns several Wither skeletons upon first generation
Maps to Nether Cities can be found in Nether Ruins or very rarely, in chest in Cartographer buildings in Warped/Crimson Villages
Chest loot is highly Netherite based to reflect the danger of the city
Spawns only Skeletons over time inside instead of other monsters
Skeletons at initial spawning may have swords, be slightly faster, and wearing stronger armor
Reduced the chances of Underground Bastions not having a stable, unit, or treasure room. Most of time, there will be a massive room underground for the bastion.
May contain maps to Underground Bastions in ungenerated chunks
High amounts of Wheat surrounding the ruins
May contain maps to Underground Bastions in ungenerated chunks
May contain maps to Bastion Remnants or Nether Cities
Can naturally spawn Wither Skeletons over time but it is extremely rare
May spawn Drowned upon first generation with some armor in the flooded hallways
Will have 2 Silverfish Mob Spawners as well as random blocks sometimes being infested already
Chest Loot is heavily high-leveled gold based. May also contain maps or End City maps.
All Overworld Repurposed Structures Outpost will spawn Pillagers over time. And chest loot is nearly identical to the normal Pillager Outpost loot but some changes has been done to make the loot fit the biome theme they are in.
Some of the "aged" version of the Outpost towers are more unique in their decay or aged looks. This is based on how Vanilla Outpost tower can be either normal or "overgrown" with Mossy Cobblestone.
-Birch Outposts
-Desert Outposts
-Jungle Outposts
-Giant Tree Taiga Outposts
-Stone Mineshafts
-Badlands Mineshafts
-Taiga Outposts
-Oak Mineshafts
-Icy Mineshafts
-Snowy Outposts (can have trapped Snow Golems as well)
Can naturally spawn Phantoms over time
Spawns with Chorus Plants and some Shulkers mobs
Chests loot is heavily combat based with stuff that is effective against Phantoms
Can naturally spawn Piglins over time
Chests loot is heavily combat based with gold gear
Can naturally spawn Piglins over time
Chests loot is heavily combat based with gold gear
Can naturally spawn Piglins over time
Chests loot is heavily combat based with gold gear
Dispensers: 5 to 14 Arrows of Harming II
Has one hidden Zombified Piglin spawner
Dispensers: 5 to 14 Arrows of Weakness I
Has one hidden Magma Cube spawner
Dispensers: 5 to 14 Arrows of Harming II
Has one hidden Zoglin spawner
Dispensers: 5 to 14 Arrows of Harming II
Has one hidden Enderman spawner and 1 Strider spawner
Dispensers: A mix of Arrows of Slowness and Fire Charges
Has two hidden Skeleton spawners
Has two hidden Zombified Piglin spawners
Has great loot but also has hidden Endermite spawners. Also has custom banners!
Has two hidden Husk spawners
Has two hidden Stray spawners
Has lots of bigger explosion radius Creepers
Has 4 Drowned with Tridents. They have a small chance of dropping Trident or their Turtle Helmet
Has a high amount of Silverfish infested blocks
Has no traps and much greater quantity of loot!
You may find maps and if you are EXTREMELY lucky, maybe an Elytra in their chests! They can also have unique Firework Stars and rarely, Dr
$ claude mcp add RepurposedStructures \
-- python -m otcore.mcp_server <graph>