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Functions12,770 in github.com/TeamHypersomnia/Hypersomnia

↓ 8 callersFunctionread_unsigned
src/3rdparty/date/include/date/ptz.h:894
↓ 8 callersFunctionreverse_perform_deletions
src/game/cosmos/cosmic_functions.cpp:298
↓ 8 callersFunctionrot12
src/3rdparty/blake3/blake3_avx2.c:28
↓ 8 callersFunctionrot12_128
src/3rdparty/blake3/blake3_neon.c:42
↓ 8 callersFunctionrot12_256
src/3rdparty/blake3/blake3_avx512.c:59
↓ 8 callersFunctionrot12_512
src/3rdparty/blake3/blake3_avx512.c:61
↓ 8 callersFunctionrot16
src/3rdparty/blake3/blake3_avx2.c:22
↓ 8 callersFunctionrot16_128
src/3rdparty/blake3/blake3_neon.c:38
↓ 8 callersFunctionrot16_256
src/3rdparty/blake3/blake3_avx512.c:53
↓ 8 callersFunctionrot16_512
src/3rdparty/blake3/blake3_avx512.c:55
↓ 8 callersFunctionrot7
src/3rdparty/blake3/blake3_avx2.c:38
↓ 8 callersFunctionrot7_128
src/3rdparty/blake3/blake3_neon.c:50
↓ 8 callersFunctionrot7_256
src/3rdparty/blake3/blake3_avx512.c:71
↓ 8 callersFunctionrot7_512
src/3rdparty/blake3/blake3_avx512.c:73
↓ 8 callersFunctionrot8
src/3rdparty/blake3/blake3_avx2.c:32
↓ 8 callersFunctionrot8_128
src/3rdparty/blake3/blake3_neon.c:46
↓ 8 callersFunctionrot8_256
src/3rdparty/blake3/blake3_avx512.c:65
↓ 8 callersFunctionrot8_512
src/3rdparty/blake3/blake3_avx512.c:67
↓ 8 callersFunctionscoped_menu
src/augs/misc/imgui/imgui_scope_wrappers.h:284
↓ 8 callersFunctionsdf_edge_new
Create a new @SDF_Edge on the heap and assigns the `edge` */ pointer to the newly allocated memory. */
src/3rdparty/freetype2/src/sdf/ftsdf.c:486
↓ 8 callersFunctionselectable_with_icon
src/augs/misc/imgui/imgui_controls.cpp:11
↓ 8 callersMethodset_gain
src/augs/audio/sound_source.cpp:194
↓ 8 callersMethodset_message
src/application/setups/client/client_setup.cpp:116
↓ 8 callersMethodset_specified_quantity
src/game/detail/inventory/inventory_utils.cpp:14
↓ 8 callersMethodset_speed
src/application/setups/client/client_demo_player.h:51
↓ 8 callersFunctionshell
src/augs/window_framework/shell.cpp:12
↓ 8 callersFunctionskip
src/3rdparty/stb/stb_vorbis.c:1382
↓ 8 callersFunctionstbi__clamp
take a -128..127 value and stbi__clamp it and convert to 0..255
src/3rdparty/stb/stb_image.h:2436
↓ 8 callersFunctionstbi__convert_format
src/3rdparty/stb/stb_image.h:1775
↓ 8 callersFunctionstbi__mad3sizes_valid
returns 1 if "a*b*c + add" has no negative terms/factors and doesn't overflow
src/3rdparty/stb/stb_image.h:1051
↓ 8 callersFunctionstbi__start_mem
initialize a memory-decode context
src/3rdparty/stb/stb_image.h:846
↓ 8 callersFunctionstbir__use_upsampling
src/3rdparty/stb/stb_image_resize.h:866
↓ 8 callersMethodstop_and_free
src/view/audiovisual_state/systems/sound_system.cpp:59
↓ 8 callersFunctionstoreu
src/3rdparty/blake3/blake3_avx2.c:11
↓ 8 callersFunctionstoreu_128
src/3rdparty/blake3/blake3_neon.c:18
↓ 8 callersFunctionstoreu_256
src/3rdparty/blake3/blake3_avx512.c:25
↓ 8 callersFunctionto_0_255
src/augs/graphics/rgba.h:170
↓ 8 callersFunctionto_resource_id
src/application/setups/editor/official/official_id_to_pool_id.h:34
↓ 8 callersMethodto_time_point
src/3rdparty/date/src/tz.cpp:1021
↓ 8 callersMethodto_unversioned
src/game/cosmos/entity_id.h:85
↓ 8 callersMethodtry_emplace
src/view/viewables/image_cache.h:54
↓ 8 callersFunctiontt_face_lookup_table
* * @Function: * tt_face_lookup_table * * @Description: * Looks for a TrueType table by name. * * @Input: * face :: *
src/3rdparty/freetype2/src/sfnt/ttload.c:56
↓ 8 callersFunctionue
(e,t)
src/3rdparty/freetype2/docs/reference/assets/javascripts/bundle.fe8b6f2b.min.js:27
↓ 8 callersMethodundo_free
src/augs/misc/pool/pool_allocate.h:172
↓ 8 callersMethodupdate_appearance
src/augs/gui/appearance_detector.cpp:5
↓ 8 callersMethodupdate_value
src/game/components/light_component.cpp:113
↓ 8 callersFunctionve
(e)
src/3rdparty/freetype2/docs/reference/assets/javascripts/bundle.fe8b6f2b.min.js:27
↓ 8 callersMethodwas_pressed
src/augs/misc/basic_input_intent.h:30
↓ 8 callersMethodwhen_last_transferred
src/game/detail/entity_handle_mixins/misc_mixin.h:128
↓ 8 callersFunctionxe
()
src/3rdparty/freetype2/docs/reference/assets/javascripts/bundle.fe8b6f2b.min.js:27
↓ 7 callersFunctionAe
(e,t)
src/3rdparty/freetype2/docs/reference/assets/javascripts/bundle.fe8b6f2b.min.js:27
↓ 7 callersFunctionCe
(e)
src/3rdparty/freetype2/docs/reference/assets/javascripts/bundle.fe8b6f2b.min.js:27
↓ 7 callersFunctionColorLighten
src/augs/misc/imgui/addons/imguitabwindow/imguitabwindow.cpp:735
↓ 7 callersMethodDestroy
src/3rdparty/Box2D/Dynamics/b2Fixture.cpp:73
↓ 7 callersFunctionFT_Bitmap_Done
src/3rdparty/freetype2/src/base/ftbitmap.c:1122
↓ 7 callersFunctionFT_Cos
src/3rdparty/freetype2/src/base/fttrigon.c:296
↓ 7 callersFunctionFT_GlyphLoader_Rewind
rewind the glyph loader - reset counters to 0 */
src/3rdparty/freetype2/src/base/ftgloadr.c:86
↓ 7 callersFunctionFT_Lookup_Renderer
lookup a renderer by glyph format in the library's list */
src/3rdparty/freetype2/src/base/ftobjs.c:4525
↓ 7 callersFunctionFT_Stream_Read
src/3rdparty/freetype2/src/base/ftstream.c:108
↓ 7 callersFunctionIns_UNKNOWN
src/3rdparty/freetype2/src/truetype/ttinterp.c:6857
↓ 7 callersMethodIsAwake
src/3rdparty/Box2D/Dynamics/b2Body.h:648
↓ 7 callersFunctionLZ4_compressBound
src/3rdparty/lz4/lz4.c:687
↓ 7 callersFunctionNSR_LOG
src/application/network/network_messages.h:31
↓ 7 callersFunction_e
(e,t)
src/3rdparty/freetype2/docs/reference/assets/javascripts/bundle.fe8b6f2b.min.js:27
↓ 7 callersFunctiona
()
src/3rdparty/freetype2/docs/reference/assets/javascripts/lunr/min/lunr.tr.min.js:18
↓ 7 callersFunctionafm_parser_next_key
src/3rdparty/freetype2/src/psaux/afmparse.c:454
↓ 7 callersFunctionafm_parser_read_vals
src/3rdparty/freetype2/src/psaux/afmparse.c:380
↓ 7 callersMethodarmed
src/game/detail/hand_fuse_logic.h:78
↓ 7 callersFunctionatan2
src/3rdparty/streflop/SMath.h:234
↓ 7 callersFunctionbdf_add_property_
src/3rdparty/freetype2/src/bdf/bdflib.c:1103
↓ 7 callersFunctionbdf_atoul_
Routine to convert a decimal ASCII string to an unsigned long integer. */
src/3rdparty/freetype2/src/bdf/bdflib.c:707
↓ 7 callersFunctionbdf_atous_
Routine to convert a decimal ASCII string to an unsigned short integer. */
src/3rdparty/freetype2/src/bdf/bdflib.c:765
↓ 7 callersFunctionbe
(e,t)
src/3rdparty/freetype2/docs/reference/assets/javascripts/bundle.fe8b6f2b.min.js:27
↓ 7 callersFunctionc
()
src/3rdparty/freetype2/docs/reference/assets/javascripts/lunr/min/lunr.du.min.js:18
↓ 7 callersFunctionc
()
src/3rdparty/freetype2/docs/reference/assets/javascripts/lunr/min/lunr.nl.min.js:18
↓ 7 callersFunctioncalc_ammo_info
src/game/detail/calc_ammo_info.hpp:37
↓ 7 callersMethodcalc_real_space_available
src/game/detail/inventory/inventory_slot_handle.h:333
↓ 7 callersMethodcalc_score
src/game/modes/arena_mode.cpp:54
↓ 7 callersFunctioncf2_glyphpath_curveTo
src/3rdparty/freetype2/src/psaux/pshints.c:1829
↓ 7 callersFunctioncff_index_done
src/3rdparty/freetype2/src/cff/cffload.c:322
↓ 7 callersFunctionchambering_in_order
src/game/detail/gun/gun_getters.h:13
↓ 7 callersMethodclear
src/game/detail/visible_entities.cpp:39
↓ 7 callersMethodclear
src/game/cosmos/cosmic_entropy.cpp:65
↓ 7 callersMethodclear
src/augs/templates/per_type.h:88
↓ 7 callersMethodclone
src/augs/math/cascade_aligner.h:228
↓ 7 callersFunctioncompress
src/augs/misc/compress.cpp:21
↓ 7 callersFunctioncreate_test_scene_entity
src/test_scenes/create_test_scene_entity.h:13
↓ 7 callersMethodcut
src/augs/gui/text/ui.cpp:149
↓ 7 callersFunctioncut_preffix
src/augs/string/string_templates.cpp:126
↓ 7 callersFunctiondamp
src/augs/math/arithmetical.h:128
↓ 7 callersMethoddashed_line
src/augs/drawing/drawing.h:362
↓ 7 callersMethoddegrees_between
src/augs/math/vec2.h:252
↓ 7 callersFunctiondiagonalize
Note the optimization here of leaving row1 as the unrotated row, rather than row0. All the message loads below are adjusted to compensate for this. Se
src/3rdparty/blake3/blake3_avx512.c:104
↓ 7 callersFunctiondiagonalize
Note the optimization here of leaving row1 as the unrotated row, rather than row0. All the message loads below are adjusted to compensate for this. Se
src/3rdparty/blake3/blake3_sse2.c:69
↓ 7 callersFunctiondiagonalize
Note the optimization here of leaving row1 as the unrotated row, rather than row0. All the message loads below are adjusted to compensate for this. Se
src/3rdparty/blake3/blake3_sse41.c:71
↓ 7 callersFunctiondo_tick_all_checkbox
src/application/setups/debugger/detail/checkbox_selection.h:51
↓ 7 callersMethodemplace
src/augs/misc/enum/enum_map.h:233
↓ 7 callersFunctionenum_count
src/test_scenes/test_id_to_pool_id.h:19
↓ 7 callersFunctionexec
src/augs/window_framework/exec.h:15
↓ 7 callersFunctionfilter_with_hint
src/augs/misc/imgui/imgui_utils.cpp:396
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