| 41 | } |
| 42 | |
| 43 | bool SFGUI::IsAlive() { |
| 44 | return alive; |
| 45 | } |
| 46 | |
| 47 | void SFGUI::AddCharacterSet( std::uint32_t low_bound, std::uint32_t high_bound ) { |
| 48 | Renderer::Get().AddCharacterSet( low_bound, high_bound ); |
nothing calls this directly
no outgoing calls
no test coverage detected