| 45 | } |
| 46 | |
| 47 | void SFGUI::AddCharacterSet( std::uint32_t low_bound, std::uint32_t high_bound ) { |
| 48 | Renderer::Get().AddCharacterSet( low_bound, high_bound ); |
| 49 | Context::Get().GetEngine().AddCharacterSet( low_bound, high_bound ); |
| 50 | } |
| 51 | |
| 52 | } |
nothing calls this directly
no outgoing calls
no test coverage detected