| 20 | } |
| 21 | |
| 22 | RenderQueue::~RenderQueue() { |
| 23 | while( !m_primitives.empty() ) { |
| 24 | if( sfg::Renderer::Exists() ) { |
| 25 | Renderer::Get().RemovePrimitive( m_primitives.back() ); |
| 26 | } |
| 27 | |
| 28 | m_primitives.pop_back(); |
| 29 | } |
| 30 | } |
| 31 | |
| 32 | void RenderQueue::Add( std::unique_ptr<RenderQueue> queue ) { |
| 33 | auto primitives = std::move( queue->m_primitives ); |
nothing calls this directly
no test coverage detected