| 82 | } |
| 83 | |
| 84 | void RenderQueue::Show( bool show ) { |
| 85 | m_show = show; |
| 86 | |
| 87 | for( const auto& primitive : m_primitives ) { |
| 88 | primitive->SetVisible( show ); |
| 89 | } |
| 90 | |
| 91 | Renderer::Get().Invalidate( sfg::Renderer::INVALIDATE_ALL ); |
| 92 | } |
| 93 | |
| 94 | void RenderQueue::SetLevel( int level ) { |
| 95 | m_level = level; |
nothing calls this directly
no test coverage detected