| 72 | } |
| 73 | |
| 74 | void RenderQueue::SetZOrder( int z_order ) { |
| 75 | m_z_order = z_order; |
| 76 | |
| 77 | for( const auto& primitive : m_primitives ) { |
| 78 | primitive->SetLayer( z_order ); |
| 79 | } |
| 80 | |
| 81 | Renderer::Get().Invalidate( sfg::Renderer::INVALIDATE_ALL ); |
| 82 | } |
| 83 | |
| 84 | void RenderQueue::Show( bool show ) { |
| 85 | m_show = show; |
nothing calls this directly
no test coverage detected