| 92 | } |
| 93 | |
| 94 | void RenderQueue::SetLevel( int level ) { |
| 95 | m_level = level; |
| 96 | |
| 97 | for( const auto& primitive : m_primitives ) { |
| 98 | primitive->SetLevel( level ); |
| 99 | } |
| 100 | |
| 101 | Renderer::Get().Invalidate( sfg::Renderer::INVALIDATE_ALL ); |
| 102 | } |
| 103 | |
| 104 | void RenderQueue::SetViewport( RendererViewport::Ptr viewport ) { |
| 105 | m_viewport = viewport; |