| 628 | } |
| 629 | |
| 630 | void Canvas::SetupShader() { |
| 631 | m_shader = CreateShader( |
| 632 | "#version 130\n" |
| 633 | "in vec2 vertex;\n" |
| 634 | "in vec2 texture_coordinate;\n" |
| 635 | "out vec2 vertex_texture_coordinate;\n" |
| 636 | "void main() {\n" |
| 637 | "\tgl_Position = vec4(vertex.xy, 1.f, 1.f);\n" |
| 638 | "\tvertex_texture_coordinate = texture_coordinate;\n" |
| 639 | "}\n", |
| 640 | "#version 130\n" |
| 641 | "uniform sampler2D texture0;\n" |
| 642 | "in vec2 vertex_texture_coordinate;\n" |
| 643 | "out vec4 fragment_color;\n" |
| 644 | "void main() {\n" |
| 645 | "\tfragment_color = texture(texture0, vertex_texture_coordinate);\n" |
| 646 | "}\n" |
| 647 | ); |
| 648 | |
| 649 | if( !m_shader ) { |
| 650 | non_legacy_supported = false; |
| 651 | |
| 652 | return; |
| 653 | } |
| 654 | |
| 655 | CheckGLError( m_texture_location = GLEXT_glGetUniformLocation( CastToGlHandle( m_shader ), "texture0" ) ); |
| 656 | CheckGLError( m_vertex_location = GetAttributeLocation( m_shader, "vertex" ) ); |
| 657 | CheckGLError( m_texture_coordinate_location = GetAttributeLocation( m_shader, "texture_coordinate" ) ); |
| 658 | } |
| 659 | |
| 660 | } |
nothing calls this directly
no test coverage detected