| 717 | } |
| 718 | |
| 719 | void SampleApp::OnSwitchRendererClick() { |
| 720 | if( sfg::Renderer::Get().GetName() == "Non-Legacy Renderer" ) { |
| 721 | auto renderer = sfg::VertexBufferRenderer::Create(); |
| 722 | |
| 723 | sfg::Renderer::Set( renderer ); |
| 724 | |
| 725 | //renderer->TuneUseFBO( true ); |
| 726 | renderer->TuneAlphaThreshold( .2f ); |
| 727 | renderer->TuneCull( true ); |
| 728 | |
| 729 | m_switch_renderer->SetLabel( "Renderer: VBR" ); |
| 730 | |
| 731 | m_desktop.Refresh(); |
| 732 | return; |
| 733 | } |
| 734 | |
| 735 | if( sfg::Renderer::Get().GetName() == "Vertex Buffer Renderer" ) { |
| 736 | auto renderer = sfg::VertexArrayRenderer::Create(); |
| 737 | |
| 738 | sfg::Renderer::Set( renderer ); |
| 739 | |
| 740 | renderer->TuneAlphaThreshold( .2f ); |
| 741 | renderer->TuneCull( true ); |
| 742 | |
| 743 | m_switch_renderer->SetLabel( "Renderer: VAR" ); |
| 744 | |
| 745 | m_desktop.Refresh(); |
| 746 | return; |
| 747 | } |
| 748 | |
| 749 | if( sfg::NonLegacyRenderer::IsAvailable() ) { |
| 750 | auto renderer = sfg::NonLegacyRenderer::Create(); |
| 751 | |
| 752 | sfg::Renderer::Set( renderer ); |
| 753 | |
| 754 | renderer->TuneUseFBO( true ); |
| 755 | renderer->TuneCull( true ); |
| 756 | |
| 757 | m_switch_renderer->SetLabel( "Renderer: NLR" ); |
| 758 | |
| 759 | m_desktop.Refresh(); |
| 760 | } |
| 761 | else if( sfg::VertexBufferRenderer::IsAvailable() ) { |
| 762 | auto renderer = sfg::VertexBufferRenderer::Create(); |
| 763 | |
| 764 | sfg::Renderer::Set( renderer ); |
| 765 | |
| 766 | //renderer->TuneUseFBO( true ); |
| 767 | renderer->TuneAlphaThreshold( .2f ); |
| 768 | renderer->TuneCull( true ); |
| 769 | |
| 770 | m_switch_renderer->SetLabel( "Renderer: VBR" ); |
| 771 | |
| 772 | m_desktop.Refresh(); |
| 773 | } |
| 774 | } |
| 775 | |
| 776 | void SampleApp::RenderCustomGL() { |
nothing calls this directly
no test coverage detected