| 45 | } |
| 46 | |
| 47 | void BazClass::Baz() { |
| 48 | // This is where the object picks how it is going to behave |
| 49 | // based on it's type. |
| 50 | switch( m_type ) { |
| 51 | case 1: |
| 52 | window->SetTitle( "Baz1" ); |
| 53 | break; |
| 54 | case 2: |
| 55 | window->SetTitle( "Baz2" ); |
| 56 | break; |
| 57 | case 3: |
| 58 | window->SetTitle( "Baz3" ); |
| 59 | break; |
| 60 | default: |
| 61 | break; |
| 62 | } |
| 63 | } |
| 64 | |
| 65 | } |
| 66 |