You can override certain methods in order to be informed when certain events happen. This handler handles the state change event and is called when the current state of the widget changes.
| 170 | // when certain events happen. This handler handles the state change |
| 171 | // event and is called when the current state of the widget changes. |
| 172 | void HandleStateChange( State old_state ) override { |
| 173 | sfg::Widget::HandleStateChange( old_state ); |
| 174 | } |
| 175 | |
| 176 | private: |
| 177 | // This handler handles mouse enter events. |
nothing calls this directly
no outgoing calls
no test coverage detected