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hub / github.com/TankOs/SFGUI / Load_Version_1_2

Function Load_Version_1_2

src/SFGUI/GLLoader.cpp:1070–1758  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

1068void (CODEGEN_FUNCPTR *sfg_ptrc_glTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *) = NULL;
1069
1070static int Load_Version_1_2(void)
1071{
1072 int numFailed = 0;
1073 sfg_ptrc_glAccum = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glAccum");
1074 if(!sfg_ptrc_glAccum) numFailed++;
1075 sfg_ptrc_glAlphaFunc = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glAlphaFunc");
1076 if(!sfg_ptrc_glAlphaFunc) numFailed++;
1077 sfg_ptrc_glBegin = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glBegin");
1078 if(!sfg_ptrc_glBegin) numFailed++;
1079 sfg_ptrc_glBitmap = (void (CODEGEN_FUNCPTR *)(GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, const GLubyte *))IntGetProcAddress("glBitmap");
1080 if(!sfg_ptrc_glBitmap) numFailed++;
1081 sfg_ptrc_glBlendFunc = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glBlendFunc");
1082 if(!sfg_ptrc_glBlendFunc) numFailed++;
1083 sfg_ptrc_glCallList = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glCallList");
1084 if(!sfg_ptrc_glCallList) numFailed++;
1085 sfg_ptrc_glCallLists = (void (CODEGEN_FUNCPTR *)(GLsizei, GLenum, const GLvoid *))IntGetProcAddress("glCallLists");
1086 if(!sfg_ptrc_glCallLists) numFailed++;
1087 sfg_ptrc_glClear = (void (CODEGEN_FUNCPTR *)(GLbitfield))IntGetProcAddress("glClear");
1088 if(!sfg_ptrc_glClear) numFailed++;
1089 sfg_ptrc_glClearAccum = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glClearAccum");
1090 if(!sfg_ptrc_glClearAccum) numFailed++;
1091 sfg_ptrc_glClearColor = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glClearColor");
1092 if(!sfg_ptrc_glClearColor) numFailed++;
1093 sfg_ptrc_glClearDepth = (void (CODEGEN_FUNCPTR *)(GLdouble))IntGetProcAddress("glClearDepth");
1094 if(!sfg_ptrc_glClearDepth) numFailed++;
1095 sfg_ptrc_glClearIndex = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glClearIndex");
1096 if(!sfg_ptrc_glClearIndex) numFailed++;
1097 sfg_ptrc_glClearStencil = (void (CODEGEN_FUNCPTR *)(GLint))IntGetProcAddress("glClearStencil");
1098 if(!sfg_ptrc_glClearStencil) numFailed++;
1099 sfg_ptrc_glClipPlane = (void (CODEGEN_FUNCPTR *)(GLenum, const GLdouble *))IntGetProcAddress("glClipPlane");
1100 if(!sfg_ptrc_glClipPlane) numFailed++;
1101 sfg_ptrc_glColor3b = (void (CODEGEN_FUNCPTR *)(GLbyte, GLbyte, GLbyte))IntGetProcAddress("glColor3b");
1102 if(!sfg_ptrc_glColor3b) numFailed++;
1103 sfg_ptrc_glColor3bv = (void (CODEGEN_FUNCPTR *)(const GLbyte *))IntGetProcAddress("glColor3bv");
1104 if(!sfg_ptrc_glColor3bv) numFailed++;
1105 sfg_ptrc_glColor3d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble))IntGetProcAddress("glColor3d");
1106 if(!sfg_ptrc_glColor3d) numFailed++;
1107 sfg_ptrc_glColor3dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glColor3dv");
1108 if(!sfg_ptrc_glColor3dv) numFailed++;
1109 sfg_ptrc_glColor3f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat))IntGetProcAddress("glColor3f");
1110 if(!sfg_ptrc_glColor3f) numFailed++;
1111 sfg_ptrc_glColor3fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glColor3fv");
1112 if(!sfg_ptrc_glColor3fv) numFailed++;
1113 sfg_ptrc_glColor3i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint))IntGetProcAddress("glColor3i");
1114 if(!sfg_ptrc_glColor3i) numFailed++;
1115 sfg_ptrc_glColor3iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glColor3iv");
1116 if(!sfg_ptrc_glColor3iv) numFailed++;
1117 sfg_ptrc_glColor3s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort))IntGetProcAddress("glColor3s");
1118 if(!sfg_ptrc_glColor3s) numFailed++;
1119 sfg_ptrc_glColor3sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glColor3sv");
1120 if(!sfg_ptrc_glColor3sv) numFailed++;
1121 sfg_ptrc_glColor3ub = (void (CODEGEN_FUNCPTR *)(GLubyte, GLubyte, GLubyte))IntGetProcAddress("glColor3ub");
1122 if(!sfg_ptrc_glColor3ub) numFailed++;
1123 sfg_ptrc_glColor3ubv = (void (CODEGEN_FUNCPTR *)(const GLubyte *))IntGetProcAddress("glColor3ubv");
1124 if(!sfg_ptrc_glColor3ubv) numFailed++;
1125 sfg_ptrc_glColor3ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glColor3ui");
1126 if(!sfg_ptrc_glColor3ui) numFailed++;
1127 sfg_ptrc_glColor3uiv = (void (CODEGEN_FUNCPTR *)(const GLuint *))IntGetProcAddress("glColor3uiv");

Callers 1

sfgogl_LoadFunctionsFunction · 0.85

Calls

no outgoing calls

Tested by

no test coverage detected