| 690 | GLboolean (CODEGEN_FUNCPTR *sfg_ptrc_glIsVertexArray)(GLuint) = NULL; |
| 691 | |
| 692 | static int Load_ARB_vertex_array_object(void) |
| 693 | { |
| 694 | int numFailed = 0; |
| 695 | sfg_ptrc_glBindVertexArray = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glBindVertexArray"); |
| 696 | if(!sfg_ptrc_glBindVertexArray) numFailed++; |
| 697 | sfg_ptrc_glDeleteVertexArrays = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteVertexArrays"); |
| 698 | if(!sfg_ptrc_glDeleteVertexArrays) numFailed++; |
| 699 | sfg_ptrc_glGenVertexArrays = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenVertexArrays"); |
| 700 | if(!sfg_ptrc_glGenVertexArrays) numFailed++; |
| 701 | sfg_ptrc_glIsVertexArray = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsVertexArray"); |
| 702 | if(!sfg_ptrc_glIsVertexArray) numFailed++; |
| 703 | return numFailed; |
| 704 | } |
| 705 | |
| 706 | void (CODEGEN_FUNCPTR *sfg_ptrc_glFramebufferTextureARB)(GLenum, GLenum, GLuint, GLint) = NULL; |
| 707 | void (CODEGEN_FUNCPTR *sfg_ptrc_glFramebufferTextureFaceARB)(GLenum, GLenum, GLuint, GLint, GLenum) = NULL; |
nothing calls this directly
no outgoing calls
no test coverage detected