| 709 | void (CODEGEN_FUNCPTR *sfg_ptrc_glProgramParameteriARB)(GLuint, GLenum, GLint) = NULL; |
| 710 | |
| 711 | static int Load_ARB_geometry_shader4(void) |
| 712 | { |
| 713 | int numFailed = 0; |
| 714 | sfg_ptrc_glFramebufferTextureARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint, GLint))IntGetProcAddress("glFramebufferTextureARB"); |
| 715 | if(!sfg_ptrc_glFramebufferTextureARB) numFailed++; |
| 716 | sfg_ptrc_glFramebufferTextureFaceARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint, GLint, GLenum))IntGetProcAddress("glFramebufferTextureFaceARB"); |
| 717 | if(!sfg_ptrc_glFramebufferTextureFaceARB) numFailed++; |
| 718 | sfg_ptrc_glFramebufferTextureLayerARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint, GLint, GLint))IntGetProcAddress("glFramebufferTextureLayerARB"); |
| 719 | if(!sfg_ptrc_glFramebufferTextureLayerARB) numFailed++; |
| 720 | sfg_ptrc_glProgramParameteriARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint))IntGetProcAddress("glProgramParameteriARB"); |
| 721 | if(!sfg_ptrc_glProgramParameteriARB) numFailed++; |
| 722 | return numFailed; |
| 723 | } |
| 724 | |
| 725 | void (CODEGEN_FUNCPTR *sfg_ptrc_glAccum)(GLenum, GLfloat) = NULL; |
| 726 | void (CODEGEN_FUNCPTR *sfg_ptrc_glAlphaFunc)(GLenum, GLfloat) = NULL; |
nothing calls this directly
no outgoing calls
no test coverage detected