| 7 | #include <SFML/Graphics.hpp> |
| 8 | |
| 9 | int main() { |
| 10 | // Create the main SFML window |
| 11 | sf::RenderWindow app_window( sf::VideoMode( { 800, 600 } ), "SFGUI Window Example", sf::Style::Titlebar | sf::Style::Close ); |
| 12 | |
| 13 | // We have to do this because we don't use SFML to draw. |
| 14 | app_window.resetGLStates(); |
| 15 | |
| 16 | // Create an SFGUI. This is required before doing anything with SFGUI. |
| 17 | sfg::SFGUI sfgui; |
| 18 | |
| 19 | // Create our main SFGUI window |
| 20 | |
| 21 | // Almost everything in SFGUI is handled through smart pointers |
| 22 | // for automatic resource management purposes. You create them |
| 23 | // and they will automatically be destroyed when the time comes. |
| 24 | |
| 25 | // Creation of widgets is always done with it's Create() method |
| 26 | // which will return a smart pointer owning the new widget. |
| 27 | auto window = sfg::Window::Create(); |
| 28 | |
| 29 | // Here we can set the window's title bar text. |
| 30 | window->SetTitle( "A really really really really long title" ); |
| 31 | |
| 32 | // For more things to set around the window refer to the |
| 33 | // API documentation. |
| 34 | |
| 35 | // Start the game loop |
| 36 | while ( app_window.isOpen() ) { |
| 37 | // Process events |
| 38 | while ( const std::optional event = app_window.pollEvent() ) { |
| 39 | // Every frame we have to send SFML events to the window |
| 40 | // to enable user interactivity. Without doing this your |
| 41 | // GUI is nothing but a big colorful picture ;) |
| 42 | window->HandleEvent( *event ); |
| 43 | |
| 44 | // Close window : exit |
| 45 | if ( event->is<sf::Event::Closed>() ) { |
| 46 | return EXIT_SUCCESS; |
| 47 | } |
| 48 | } |
| 49 | |
| 50 | // Update the GUI, note that you shouldn't normally |
| 51 | // pass 0 seconds to the update method. |
| 52 | window->Update( 0.f ); |
| 53 | |
| 54 | // Clear screen |
| 55 | app_window.clear(); |
| 56 | |
| 57 | // After drawing the rest of your game, you have to let the GUI |
| 58 | // render itself. If you don't do this you will never be able |
| 59 | // to see it ;) |
| 60 | sfgui.Display( app_window ); |
| 61 | |
| 62 | // NOTICE |
| 63 | // Because the window doesn't have any children it will shrink to |
| 64 | // it's minimum size of (0,0) resulting in you not seeing anything |
| 65 | // except the title bar text ;) Don't worry, in the Label example |
| 66 | // you'll get to see more. |
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