| 7 | #include <SFML/Graphics.hpp> |
| 8 | |
| 9 | int main() { |
| 10 | // Create the main SFML window |
| 11 | sf::RenderWindow app_window( sf::VideoMode( { 800, 600 } ), "SFGUI Multiview Example", sf::Style::Titlebar | sf::Style::Close ); |
| 12 | |
| 13 | // We have to do this because we don't use SFML to draw. |
| 14 | app_window.resetGLStates(); |
| 15 | |
| 16 | // Create an SFGUI. This is required before doing anything with SFGUI. |
| 17 | sfg::SFGUI sfgui; |
| 18 | |
| 19 | // Create our main SFGUI window |
| 20 | auto window = sfg::Window::Create(); |
| 21 | window->SetTitle( "Try dragging me to my cousins." ); |
| 22 | window->SetPosition( sf::Vector2f( 100.f, 100.f ) ); |
| 23 | |
| 24 | // Create the button itself. |
| 25 | auto button = sfg::Button::Create(); |
| 26 | |
| 27 | // Set the label of the button. |
| 28 | button->SetLabel( "Foo" ); |
| 29 | |
| 30 | // Make the button nice and big |
| 31 | button->SetRequisition( sf::Vector2f( 200.f, 20.f ) ); |
| 32 | |
| 33 | // Add the button to the window |
| 34 | window->Add( button ); |
| 35 | |
| 36 | // So that our button has a meaningful purpose |
| 37 | // (besides just looking awesome :P) we need to tell it to connect |
| 38 | // to a callback of our choosing to notify us when it is clicked. |
| 39 | button->GetSignal( sfg::Widget::OnLeftClick ).Connect( [&button] { |
| 40 | // When the button is clicked it's label should change. |
| 41 | button->SetLabel( "Bar" ); |
| 42 | } ); |
| 43 | |
| 44 | // If attempting to connect to a class method you need to provide |
| 45 | // a pointer to it as the second parameter after the function address. |
| 46 | |
| 47 | // Our sf::RenderTexture to draw the GUI on. |
| 48 | sf::RenderTexture render_texture( sf::Vector2u( 800, 600 ) ); |
| 49 | render_texture.resetGLStates(); |
| 50 | |
| 51 | // Our 4 viewport Sprites. |
| 52 | sf::Sprite sprite0( render_texture.getTexture() ); |
| 53 | sf::Sprite sprite1( render_texture.getTexture() ); |
| 54 | sf::Sprite sprite2( render_texture.getTexture() ); |
| 55 | sf::Sprite sprite3( render_texture.getTexture() ); |
| 56 | |
| 57 | sprite0.setPosition( { 0.f, 0.f } ); |
| 58 | sprite1.setPosition( { 400.f, 0.f } ); |
| 59 | sprite2.setPosition( { 0.f, 300.f } ); |
| 60 | sprite3.setPosition( { 400.f, 300.f } ); |
| 61 | |
| 62 | // Rectangle to clear the RenderTexture. |
| 63 | sf::RectangleShape clear_rect( sf::Vector2f( 400.f, 300.f ) ); |
| 64 | clear_rect.setFillColor( sf::Color::Black ); |
| 65 | |
| 66 | // Start the game loop |
nothing calls this directly
no test coverage detected