| 7 | #include <SFML/Graphics.hpp> |
| 8 | |
| 9 | int main() { |
| 10 | // Create the main SFML window |
| 11 | sf::RenderWindow app_window( sf::VideoMode( { 800, 600 } ), "SFGUI Layout Example", sf::Style::Titlebar | sf::Style::Close ); |
| 12 | |
| 13 | // We have to do this because we don't use SFML to draw. |
| 14 | app_window.resetGLStates(); |
| 15 | |
| 16 | // Create an SFGUI. This is required before doing anything with SFGUI. |
| 17 | sfg::SFGUI sfgui; |
| 18 | |
| 19 | // Create our main SFGUI window |
| 20 | auto window = sfg::Window::Create(); |
| 21 | window->SetTitle( "Resize me!" ); |
| 22 | |
| 23 | // Create a box with 20 pixels spacing. |
| 24 | auto box = sfg::Box::Create( sfg::Box::Orientation::VERTICAL, 20.f ); |
| 25 | |
| 26 | // Create some buttons. |
| 27 | auto button_aligned = sfg::Button::Create( "Aligned 0.8f right and bottom" ); |
| 28 | auto button_fixed = sfg::Button::Create( "Fixed at (200, 50)" ); |
| 29 | |
| 30 | // Create a fixed. |
| 31 | auto fixed = sfg::Fixed::Create(); |
| 32 | |
| 33 | // Add button_fixed to the fixed at (200, 50). |
| 34 | fixed->Put( button_fixed, sf::Vector2f( 200.f, 50.f ) ); |
| 35 | |
| 36 | // Add our fixed to the box and set not to expand. |
| 37 | box->Pack( fixed, false, true ); |
| 38 | |
| 39 | // Create a separator. |
| 40 | auto separator = sfg::Separator::Create( sfg::Separator::Orientation::HORIZONTAL ); |
| 41 | |
| 42 | // Add separator to box and set not to expand. |
| 43 | box->Pack( separator, false, true ); |
| 44 | |
| 45 | // Create an alignment. |
| 46 | auto alignment = sfg::Alignment::Create(); |
| 47 | |
| 48 | // Because we want to align our button horizontally, we need |
| 49 | // to place our alignment in a horizontal box set to expand and fill. |
| 50 | auto alignment_box = sfg::Box::Create( sfg::Box::Orientation::HORIZONTAL ); |
| 51 | alignment_box->Pack( alignment, true, true ); |
| 52 | |
| 53 | // Add button_aligned to the alignment. |
| 54 | alignment->Add( button_aligned ); |
| 55 | |
| 56 | // Set scaling parameters. |
| 57 | // Scaling sets how much of the total space in the alignment |
| 58 | // the child gets to fill up. 1.0f for x and y would mean the |
| 59 | // child gets to use the whole space. Setting it to 0.0f for |
| 60 | // x and y makes the child get as little space as possible. |
| 61 | alignment->SetScale( sf::Vector2f( .0f, .0f ) ); |
| 62 | |
| 63 | // Set alignment parameters. |
| 64 | // Alignment aligns the child widget within the alignment's area. |
| 65 | // 0.0f for x aligns to the left, 1.0f for x aligns to the right. |
| 66 | // 0.0f for y aligns to the top, 1.0f for y aligns to the bottom. |
nothing calls this directly
no test coverage detected