| 4 | #include <SFML/Graphics.hpp> |
| 5 | |
| 6 | int main() { |
| 7 | // Create SFML's window. |
| 8 | sf::RenderWindow render_window( sf::VideoMode( { 800, 600 } ), "Hello world!" ); |
| 9 | |
| 10 | // Create an SFGUI. This is required before doing anything with SFGUI. |
| 11 | sfg::SFGUI sfgui; |
| 12 | |
| 13 | // Create the label. |
| 14 | auto label = sfg::Label::Create( "Hello world!" ); |
| 15 | |
| 16 | // Create a simple button and connect the click signal. |
| 17 | auto button = sfg::Button::Create( "Greet SFGUI!" ); |
| 18 | button->GetSignal( sfg::Widget::OnLeftClick ).Connect( [label] { label->SetText( "Hello SFGUI, pleased to meet you!" ); } ); |
| 19 | |
| 20 | // Create a vertical box layouter with 5 pixels spacing and add the label |
| 21 | // and button to it. |
| 22 | auto box = sfg::Box::Create( sfg::Box::Orientation::VERTICAL, 5.0f ); |
| 23 | box->Pack( label ); |
| 24 | box->Pack( button, false ); |
| 25 | |
| 26 | // Create a window and add the box layouter to it. Also set the window's title. |
| 27 | auto window = sfg::Window::Create(); |
| 28 | window->SetTitle( "Hello world!" ); |
| 29 | window->Add( box ); |
| 30 | |
| 31 | // Create a desktop and add the window to it. |
| 32 | sfg::Desktop desktop; |
| 33 | desktop.Add( window ); |
| 34 | |
| 35 | // We're not using SFML to render anything in this program, so reset OpenGL |
| 36 | // states. Otherwise we wouldn't see anything. |
| 37 | render_window.resetGLStates(); |
| 38 | |
| 39 | // Main loop! |
| 40 | sf::Clock clock; |
| 41 | |
| 42 | while( render_window.isOpen() ) { |
| 43 | // Event processing. |
| 44 | while( const std::optional event = render_window.pollEvent() ) { |
| 45 | desktop.HandleEvent( *event ); |
| 46 | |
| 47 | // If window is about to be closed, leave program. |
| 48 | if( event->is<sf::Event::Closed>() ) { |
| 49 | return 0; |
| 50 | } |
| 51 | } |
| 52 | |
| 53 | // Update SFGUI with elapsed seconds since last call. |
| 54 | desktop.Update( clock.restart().asSeconds() ); |
| 55 | |
| 56 | // Rendering. |
| 57 | render_window.clear(); |
| 58 | sfgui.Display( render_window ); |
| 59 | render_window.display(); |
| 60 | } |
| 61 | |
| 62 | return 0; |
| 63 | } |