| 7 | #include <SFML/Graphics.hpp> |
| 8 | |
| 9 | int main() { |
| 10 | // Create the main SFML window |
| 11 | sf::RenderWindow app_window( sf::VideoMode( { 800, 600 } ), "SFGUI Entry Example", sf::Style::Titlebar | sf::Style::Close ); |
| 12 | |
| 13 | // Create an SFGUI. This is required before doing anything with SFGUI. |
| 14 | sfg::SFGUI sfgui; |
| 15 | |
| 16 | // We have to do this because we don't use SFML to draw. |
| 17 | app_window.resetGLStates(); |
| 18 | |
| 19 | // Create our main SFGUI window |
| 20 | auto window = sfg::Window::Create(); |
| 21 | window->SetTitle( "Title" ); |
| 22 | |
| 23 | // Create our box. |
| 24 | auto box = sfg::Box::Create( sfg::Box::Orientation::HORIZONTAL ); |
| 25 | |
| 26 | // Create a button. |
| 27 | auto button = sfg::Button::Create(); |
| 28 | button->SetLabel( "Set" ); |
| 29 | |
| 30 | // Create a label. |
| 31 | auto label = sfg::Label::Create(); |
| 32 | label->SetText( "no text yet" ); |
| 33 | |
| 34 | // Create our entry widget itself. |
| 35 | auto entry = sfg::Entry::Create(); |
| 36 | |
| 37 | // Connect the button. |
| 38 | button->GetSignal( sfg::Widget::OnLeftClick ).Connect( [&label, &entry] { |
| 39 | // When the button is clicked set the contents of the label |
| 40 | // to the contents of the entry widget. |
| 41 | label->SetText( entry->GetText() ); |
| 42 | } ); |
| 43 | |
| 44 | // Until now all widgets only expanded to fit the text inside of it. |
| 45 | // This is not the case with the entry widget which can be empty |
| 46 | // but still has to have a reasonable size. |
| 47 | // To disable the automatic sizing of widgets in general you can |
| 48 | // use the SetRequisition() method. it takes an sf::Vector as it's |
| 49 | // parameter. Depending on which side you want to have a minimum size, |
| 50 | // you set the corresponding value in the vector. |
| 51 | // Here we chose to set the minimum x size of the widget to 80. |
| 52 | entry->SetRequisition( sf::Vector2f( 80.f, 0.f ) ); |
| 53 | |
| 54 | // Setting sizing back to automatic is as easy as setting |
| 55 | // x and y sizes to 0. |
| 56 | |
| 57 | // Pack into box |
| 58 | box->Pack( entry ); |
| 59 | box->Pack( button ); |
| 60 | box->Pack( label ); |
| 61 | |
| 62 | // Set box spacing |
| 63 | box->SetSpacing( 5.f ); |
| 64 | |
| 65 | // Add our box to the window |
| 66 | window->Add( box ); |
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