| 4 | #include <SFML/Graphics.hpp> |
| 5 | |
| 6 | int main() { |
| 7 | sf::RenderWindow render_window( sf::VideoMode( { 800, 600 } ), "SFGUI Desktop Example" ); |
| 8 | |
| 9 | // Create an SFGUI. This is required before doing anything with SFGUI. |
| 10 | sfg::SFGUI sfgui; |
| 11 | |
| 12 | // We have to do this because we don't use SFML to draw. |
| 13 | render_window.resetGLStates(); |
| 14 | |
| 15 | // Init. |
| 16 | sfg::Desktop desktop; |
| 17 | desktop.SetProperty( "Button#create_window", "FontSize", 18.f ); |
| 18 | |
| 19 | //// Main window //// |
| 20 | // Widgets. |
| 21 | auto main_window = sfg::Window::Create(); |
| 22 | main_window->SetTitle( "SFGUI Desktop Example" ); |
| 23 | |
| 24 | auto intro_label = sfg::Label::Create( "Click on \"Create window\" to create any number of new windows." ); |
| 25 | auto create_window_button = sfg::Button::Create( "Create window" ); |
| 26 | create_window_button->SetId( "create_window" ); |
| 27 | |
| 28 | // Layout. |
| 29 | auto main_box = sfg::Box::Create( sfg::Box::Orientation::VERTICAL, 5.f ); |
| 30 | main_box->Pack( intro_label, false ); |
| 31 | main_box->Pack( create_window_button, false ); |
| 32 | |
| 33 | main_window->Add( main_box ); |
| 34 | desktop.Add( main_window ); |
| 35 | |
| 36 | auto count = 0u; |
| 37 | |
| 38 | // Signals. |
| 39 | create_window_button->GetSignal( sfg::Widget::OnLeftClick ).Connect( [&count, &desktop, &main_window] { |
| 40 | ++count; |
| 41 | |
| 42 | // Create a new window. |
| 43 | auto window = sfg::Window::Create(); |
| 44 | |
| 45 | window->SetTitle( "A new window (" + std::to_string( count ) + ")" ); |
| 46 | |
| 47 | // Widgets. |
| 48 | auto destroy_button = sfg::Button::Create( "Destroy" ); |
| 49 | auto front_button = sfg::Button::Create( "Main window to front" ); |
| 50 | |
| 51 | // Layout. |
| 52 | auto box = sfg::Box::Create( sfg::Box::Orientation::VERTICAL, 5.f ); |
| 53 | box->Pack( sfg::Label::Create( "This is a newly created window, from runtime, interactively." ), false ); |
| 54 | box->Pack( sfg::Label::Create( "You can move me around, try it!" ), false ); |
| 55 | box->Pack( sfg::Label::Create( "Or click the button below to destroy me. :-(" ), false ); |
| 56 | box->Pack( destroy_button, false ); |
| 57 | box->Pack( front_button, false ); |
| 58 | |
| 59 | window->Add( box ); |
| 60 | desktop.Add( window ); |
| 61 | |
| 62 | // Signals. |
| 63 | destroy_button->GetSignal( sfg::Widget::OnLeftClick ).Connect( [&desktop] { |
nothing calls this directly
no test coverage detected