| 11 | #include <cstdint> |
| 12 | |
| 13 | int main() { |
| 14 | // Create the main SFML window |
| 15 | sf::RenderWindow app_window( sf::VideoMode( { 800, 600 } ), "SFGUI Canvas Example", sf::Style::Titlebar | sf::Style::Close ); |
| 16 | |
| 17 | // We have to do this because we don't use SFML to draw. |
| 18 | app_window.resetGLStates(); |
| 19 | |
| 20 | // Create an SFGUI. This is required before doing anything with SFGUI. |
| 21 | sfg::SFGUI sfgui; |
| 22 | |
| 23 | // Create our OpenGL canvas window |
| 24 | auto opengl_window = sfg::Window::Create(); |
| 25 | opengl_window->SetTitle( "OpenGL canvas" ); |
| 26 | opengl_window->SetPosition( sf::Vector2f( 50.f, 50.f ) ); |
| 27 | |
| 28 | // Create our SFML canvas window |
| 29 | auto sfml_window = sfg::Window::Create(); |
| 30 | sfml_window->SetTitle( "SFML canvas" ); |
| 31 | sfml_window->SetPosition( sf::Vector2f( 300.f, 50.f ) ); |
| 32 | |
| 33 | // Create our SFML scrollable canvas window |
| 34 | auto sfml_scrollable_window = sfg::Window::Create( sfg::Window::Style::TITLEBAR | sfg::Window::Style::BACKGROUND ); |
| 35 | sfml_scrollable_window->SetTitle( "SFML scrollable canvas" ); |
| 36 | sfml_scrollable_window->SetPosition( sf::Vector2f( 300.f, 200.f ) ); |
| 37 | |
| 38 | // Create the Canvases. |
| 39 | // Passing true in to Create() tells SFGUI |
| 40 | // to create a depth buffer for the canvas. |
| 41 | // This might be needed for your OpenGL rendering. |
| 42 | // Specifying nothing defaults to no depth buffer. |
| 43 | auto opengl_canvas = sfg::Canvas::Create( true ); |
| 44 | auto sfml_canvas = sfg::Canvas::Create(); |
| 45 | auto sfml_scrollable_canvas = sfg::Canvas::Create(); |
| 46 | |
| 47 | // Create a pair of scrollbars. |
| 48 | auto horizontal_scrollbar = sfg::Scrollbar::Create( sfg::Scrollbar::Orientation::HORIZONTAL ); |
| 49 | auto vertical_scrollbar = sfg::Scrollbar::Create( sfg::Scrollbar::Orientation::VERTICAL ); |
| 50 | |
| 51 | // Create a table to put the scrollbars and scrollable canvas in. |
| 52 | auto table = sfg::Table::Create(); |
| 53 | table->Attach( sfml_scrollable_canvas, sf::Rect<std::uint32_t>( { 0, 0 }, { 1, 1 } ), sfg::Table::FILL | sfg::Table::EXPAND, sfg::Table::FILL | sfg::Table::EXPAND ); |
| 54 | table->Attach( vertical_scrollbar, sf::Rect<std::uint32_t>( { 1, 0 }, { 1, 1 } ), 0, sfg::Table::FILL ); |
| 55 | table->Attach( horizontal_scrollbar, sf::Rect<std::uint32_t>( { 0, 1 }, { 1, 1 } ), sfg::Table::FILL, 0 ); |
| 56 | |
| 57 | // Add the Canvases to the windows. |
| 58 | opengl_window->Add( opengl_canvas ); |
| 59 | sfml_window->Add( sfml_canvas ); |
| 60 | sfml_scrollable_window->Add( table ); |
| 61 | |
| 62 | // Create an sf::Sprite for demonstration purposes. |
| 63 | const sf::Texture texture( "data/sfgui.png" ); |
| 64 | const sf::Sprite sprite( texture ); |
| 65 | |
| 66 | // Create an sf::RectangleShape for demonstration purposes. |
| 67 | sf::RectangleShape rectangle_shape( sf::Vector2f( 218.f * 20, 84.f * 20 ) ); |
| 68 | rectangle_shape.setTexture( &texture ); |
| 69 | |
| 70 | const static auto scrollable_canvas_size = 300.f; |
nothing calls this directly
no test coverage detected