| 74 | } |
| 75 | |
| 76 | pub fn update( |
| 77 | &mut self, |
| 78 | dt: f32, |
| 79 | enemies: &mut Vec<Enemy>, |
| 80 | resources: &Resources, |
| 81 | sound_mixer: &mut SoundMixer, |
| 82 | ) -> Option<WaveManagerMessage> { |
| 83 | self.internal_timer += dt; |
| 84 | let state_command_optional = match &mut self.state { |
| 85 | WaveManagerState::Spawning(game_state_spawning) => Self::update_state_spawning( |
| 86 | game_state_spawning, |
| 87 | dt, |
| 88 | enemies, |
| 89 | resources, |
| 90 | sound_mixer, |
| 91 | ), |
| 92 | WaveManagerState::Battle => Self::update_state_battle(enemies, &self.internal_timer), |
| 93 | }; |
| 94 | |
| 95 | if let Some(state_command) = state_command_optional { |
| 96 | match state_command { |
| 97 | WaveManagerCommand::ChangeState(target_state) => { |
| 98 | self.state = target_state; |
| 99 | |
| 100 | let cleared_screen = variant_eq( |
| 101 | &self.state, |
| 102 | &WaveManagerState::Spawning(WaveManagerStateSpawning { |
| 103 | spawn_timer: 0f32, |
| 104 | enemies_left: 0, |
| 105 | }), |
| 106 | ); |
| 107 | if cleared_screen { |
| 108 | return Some(WaveManagerMessage::LevelCleared); |
| 109 | } |
| 110 | } |
| 111 | } |
| 112 | } |
| 113 | None |
| 114 | } |
| 115 | |
| 116 | fn update_state_battle( |
| 117 | enemies: &mut Vec<Enemy>, |