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hub / github.com/TanTanDev/rusty_demon_attack / reset

Method reset

src/wave.rs:56–64  ·  view source on GitHub ↗
(&mut self)

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54 }
55
56 pub fn reset(&mut self) {
57 let enemies_left = ENEMY_SPAWN_STARTING_COUNT;
58 self.state = WaveManagerState::Spawning(WaveManagerStateSpawning {
59 spawn_timer: 0f32,
60 enemies_left,
61 });
62 self.last_enemy_death_reason = LastEnemyDeathReason::Environment;
63 self.internal_timer = 0f32;
64 }
65
66 fn get_enemy_spawn_count(time: &f32) -> i32 {
67 let fraction = time / TIME_UNTIL_MAX_DIFFICULTY;

Callers 1

on_enterMethod · 0.45

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