(&self)
| 122 | } |
| 123 | |
| 124 | pub fn draw(&self) { |
| 125 | match self.state { |
| 126 | PlayerState::Normal => self.draw_state_normal(), |
| 127 | PlayerState::Invisible(time_left) => self.draw_state_invisible(&time_left), |
| 128 | } |
| 129 | } |
| 130 | |
| 131 | pub fn draw_state_normal(&self) { |
| 132 | draw_texture_ex( |
nothing calls this directly
no test coverage detected