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hub / github.com/TanTanDev/rusty_demon_attack / update_state_spawning

Method update_state_spawning

src/enemy.rs:188–207  ·  view source on GitHub ↗
(
        state_shared: &mut EnemyStateShared,
        dt: f32,
        state_data: &mut EnemyStateSpawning,
    )

Source from the content-addressed store, hash-verified

186 }
187
188 fn update_state_spawning(
189 state_shared: &mut EnemyStateShared,
190 dt: f32,
191 state_data: &mut EnemyStateSpawning,
192 ) -> Option<EnemyCommand> {
193 state_data.spawn_timer += dt;
194 // different enemy types spawn differently
195 let end_time = match state_shared.enemy_type {
196 EnemyType::Normal => ENEMY_ANIM_TIME_SPAWN,
197 EnemyType::Mini => ENEMY_MINI_ANIM_TIME_SPAWN,
198 };
199
200 let fraction = state_data.spawn_timer / end_time;
201 if fraction >= 1.0f32 {
202 return Some(EnemyCommand::ChangeState(EnemyState::Normal(
203 EnemyStateNormal { shoot_timer: 0f32 },
204 )));
205 }
206 None
207 }
208
209 fn update_state_normal(
210 state_shared: &mut EnemyStateShared,

Callers

nothing calls this directly

Calls

no outgoing calls

Tested by

no test coverage detected