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hub / github.com/TanTanDev/rusty_demon_attack / draw_state_spawning_mini

Method draw_state_spawning_mini

src/enemy.rs:400–441  ·  view source on GitHub ↗
(state_shared: &EnemyStateShared, state_data: &EnemyStateSpawning)

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398 }
399
400 fn draw_state_spawning_mini(state_shared: &EnemyStateShared, state_data: &EnemyStateSpawning) {
401 let rand_frame = rand::gen_range(0i32, 2i32);
402 let fraction = state_data.spawn_timer / ENEMY_MINI_ANIM_TIME_SPAWN;
403 let sprite_width = state_shared.texture.width() / 4f32;
404 let scale = sprite_width * 0.5f32 + fraction * 1.5f32 * sprite_width;
405 draw_texture_ex(
406 state_shared.texture,
407 state_shared.pos.x - ((state_shared.texture.width() / 4.0f32) * 1.0f32),
408 state_shared.pos.y,
409 WHITE,
410 DrawTextureParams {
411 rotation: fraction * std::f32::consts::PI * 2f32,
412 dest_size: Some(vec2(scale, scale)),
413 source: Some(Rect::new(
414 state_shared.texture.width() / 4f32 * rand_frame as f32,
415 0f32,
416 state_shared.texture.width() / 4f32,
417 state_shared.texture.height(),
418 )),
419 ..Default::default()
420 },
421 );
422 // right wing
423 draw_texture_ex(
424 state_shared.texture,
425 state_shared.pos.x,
426 state_shared.pos.y,
427 WHITE,
428 DrawTextureParams {
429 rotation: fraction * std::f32::consts::PI * 2f32,
430 flip_x: true,
431 dest_size: Some(vec2(scale, scale)),
432 source: Some(Rect::new(
433 state_shared.texture.width() / 4f32 * rand_frame as f32,
434 0f32,
435 state_shared.texture.width() / 4f32,
436 state_shared.texture.height(),
437 )),
438 ..Default::default()
439 },
440 );
441 }
442
443 fn draw_state_spawning(state_shared: &EnemyStateShared, state_data: &EnemyStateSpawning) {
444 match state_shared.enemy_type {

Callers

nothing calls this directly

Calls

no outgoing calls

Tested by

no test coverage detected