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hub / github.com/TanTanDev/rusty_demon_attack / draw_state_spawning

Method draw_state_spawning

src/enemy.rs:443–448  ·  view source on GitHub ↗
(state_shared: &EnemyStateShared, state_data: &EnemyStateSpawning)

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441 }
442
443 fn draw_state_spawning(state_shared: &EnemyStateShared, state_data: &EnemyStateSpawning) {
444 match state_shared.enemy_type {
445 EnemyType::Normal => Self::draw_state_spawning_normal(state_shared, state_data),
446 EnemyType::Mini => Self::draw_state_spawning_mini(state_shared, state_data),
447 }
448 }
449
450 fn draw_state_normal(&self) {
451 let rand_frame = (self.state_shared.animation_timer / ENEMY_ANIM_TIME_FLAP).floor();

Callers

nothing calls this directly

Calls

no outgoing calls

Tested by

no test coverage detected