(state_shared: &EnemyStateShared, state_data: &EnemyStateSpawning)
| 441 | } |
| 442 | |
| 443 | fn draw_state_spawning(state_shared: &EnemyStateShared, state_data: &EnemyStateSpawning) { |
| 444 | match state_shared.enemy_type { |
| 445 | EnemyType::Normal => Self::draw_state_spawning_normal(state_shared, state_data), |
| 446 | EnemyType::Mini => Self::draw_state_spawning_mini(state_shared, state_data), |
| 447 | } |
| 448 | } |
| 449 | |
| 450 | fn draw_state_normal(&self) { |
| 451 | let rand_frame = (self.state_shared.animation_timer / ENEMY_ANIM_TIME_FLAP).floor(); |
nothing calls this directly
no outgoing calls
no test coverage detected