(UInt64 a_identifierBits, string a_text)
| 115 | } |
| 116 | |
| 117 | public void UploadComponentTextmeshui(UInt64 a_identifierBits, string a_text) { |
| 118 | //UnityEngine.Debug.Log(a_identifierBits + " tried to upload text: " + a_text); |
| 119 | if(m_gameObjects.TryGetValue(a_identifierBits, out var gameObject)) { |
| 120 | var text = gameObject.GetComponentFromId<TMPro.TextMeshProUGUI>(3); |
| 121 | text.text = a_text; |
| 122 | } |
| 123 | } |
| 124 | |
| 125 | public void UploadComponentTransform(UInt64 a_identifierBits, CTransform a_transform) { |
| 126 | RustyGameObject gameObject; |
nothing calls this directly
no outgoing calls
no test coverage detected