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hub / github.com/TanTanDev/runity / SpawnPrefabWithTransformAndParent

Method SpawnPrefabWithTransformAndParent

unity/Runity/World.cs:82–86  ·  view source on GitHub ↗
(string a_name, UInt64 a_identifierBits, CTransform a_transform, UInt64 a_parentIdentifier)

Source from the content-addressed store, hash-verified

80 }
81
82 public void SpawnPrefabWithTransformAndParent(string a_name, UInt64 a_identifierBits, CTransform a_transform, UInt64 a_parentIdentifier) {
83 SpawnPrefab(a_name, a_identifierBits);
84 ParentTo(a_identifierBits, a_parentIdentifier);
85 UploadComponentTransform(a_identifierBits, a_transform);
86 }
87
88 private void ParentTo(UInt64 a_childId, UInt64 a_parentId) {
89 if(m_gameObjects.TryGetValue(a_childId, out var child)) {

Callers

nothing calls this directly

Calls

no outgoing calls

Tested by

no test coverage detected