(string a_name, UInt64 a_identifierBits, CTransform a_transform, UInt64 a_parentIdentifier)
| 80 | } |
| 81 | |
| 82 | public void SpawnPrefabWithTransformAndParent(string a_name, UInt64 a_identifierBits, CTransform a_transform, UInt64 a_parentIdentifier) { |
| 83 | SpawnPrefab(a_name, a_identifierBits); |
| 84 | ParentTo(a_identifierBits, a_parentIdentifier); |
| 85 | UploadComponentTransform(a_identifierBits, a_transform); |
| 86 | } |
| 87 | |
| 88 | private void ParentTo(UInt64 a_childId, UInt64 a_parentId) { |
| 89 | if(m_gameObjects.TryGetValue(a_childId, out var child)) { |
nothing calls this directly
no outgoing calls
no test coverage detected