(UnityEngine.KeyCode a_key)
| 57 | } |
| 58 | |
| 59 | public bool InputKeyJustReleased(UnityEngine.KeyCode a_key) { |
| 60 | return UnityEngine.Input.GetKeyUp(a_key); |
| 61 | } |
| 62 | |
| 63 | public bool InputKeyHeld(UnityEngine.KeyCode a_key) { |
| 64 | return UnityEngine.Input.GetKey(a_key); |
nothing calls this directly
no outgoing calls
no test coverage detected