(UnityEngine.KeyCode a_key)
| 53 | } |
| 54 | |
| 55 | public bool InputKeyJustPressed(UnityEngine.KeyCode a_key) { |
| 56 | return UnityEngine.Input.GetKeyDown(a_key); |
| 57 | } |
| 58 | |
| 59 | public bool InputKeyJustReleased(UnityEngine.KeyCode a_key) { |
| 60 | return UnityEngine.Input.GetKeyUp(a_key); |
nothing calls this directly
no outgoing calls
no test coverage detected