todo, move to seperate file
| 156 | |
| 157 | // todo, move to seperate file |
| 158 | [StructLayout(LayoutKind.Sequential)] |
| 159 | public struct CTransform { |
| 160 | //public CVector position; |
| 161 | public float x; |
| 162 | public float y; |
| 163 | public float z; |
| 164 | //public System.Int16 z; |
| 165 | //public UnityEngine.Vector3 ToVector3() { |
| 166 | // return new UnityEngine.Vector3(x,y,z); |
| 167 | //} |
| 168 | } |
| 169 | |
| 170 | //[StructLayout(LayoutKind.Sequential)] |
| 171 | //public struct CVector { |
nothing calls this directly
no outgoing calls
no test coverage detected