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hub / github.com/TanTanDev/runity / World

Class World

unity/Runity/World.cs:8–216  ·  view source on GitHub ↗

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6 //
7
8 public class World {
9 // runity.dll callbacks
10 private DSpawnPrefab m_cbSpawnPrefab;
11 private DSpawnPrefabWithTransform m_cbSpawnPrefabWithTransform;
12 private DSpawnPrefabWithTransformAndParent m_cbSpawnPrefabWithTransformAndParent;
13 private DDespawnGameObject m_cbDespawnGameObject;
14 private DUploadComponentTransform m_cbUploadComponentTransform;
15 private DUploadComponentTextmeshui m_cbUploadComponentTextmeshui;
16 private DKeyCallback m_cbKeyJustPressed;
17 private DKeyCallback m_cbKeyJustReleased;
18 private DKeyCallback m_cbKeyHeld;
19 private DEntityTrackCollision m_cbEntityTrackCollision;
20
21 // unity side data
22 private Dictionary<string, UnityEngine.GameObject> m_prefabs;
23 private Dictionary<UInt64, RustyGameObject> m_gameObjects;
24 private Dictionary<int, System.Type> m_idToComponentType;
25
26 public World(ScriptablePrefabs a_prefabBindings) {
27 m_cbSpawnPrefab = SpawnPrefab;
28 m_cbSpawnPrefabWithTransform = SpawnPrefabWithTransform;
29 m_cbSpawnPrefabWithTransformAndParent = SpawnPrefabWithTransformAndParent;
30 m_cbDespawnGameObject = DespawnGameObject;
31 m_cbUploadComponentTransform = UploadComponentTransform;
32 m_cbUploadComponentTextmeshui = UploadComponentTextmeshui;
33 m_cbKeyJustPressed = InputKeyJustPressed;
34 m_cbKeyJustReleased = InputKeyJustReleased;
35 m_cbKeyHeld = InputKeyHeld;
36 m_cbEntityTrackCollision = EntityTrackCollision;
37 world_bind_spawn_prefab_callback(m_cbSpawnPrefab);
38 world_bind_spawn_prefab_with_transform_callback(m_cbSpawnPrefabWithTransform);
39 world_bind_spawn_prefab_with_transform_and_parent_callback(m_cbSpawnPrefabWithTransformAndParent);
40 world_bind_despawn_gameobject_callback(m_cbDespawnGameObject);
41 world_bind_upload_component_transform_callback(m_cbUploadComponentTransform);
42 world_bind_upload_component_textmeshui_callback(m_cbUploadComponentTextmeshui);
43 world_bind_input_key_just_pressed(m_cbKeyJustPressed);
44 world_bind_input_key_just_released(m_cbKeyJustReleased);
45 world_bind_input_key_held(m_cbKeyHeld);
46 world_bind_entity_track_collision(m_cbEntityTrackCollision);
47 m_prefabs = new Dictionary<string, UnityEngine.GameObject>();
48 m_gameObjects = new Dictionary<UInt64, RustyGameObject>();
49 for(int i = 0; i < a_prefabBindings.PrefabBindings.Length; i++) {
50 var binding = a_prefabBindings.PrefabBindings[i];
51 m_prefabs.Add(binding.RustName, binding.Prefab);
52 }
53 }
54
55 public bool InputKeyJustPressed(UnityEngine.KeyCode a_key) {
56 return UnityEngine.Input.GetKeyDown(a_key);
57 }
58
59 public bool InputKeyJustReleased(UnityEngine.KeyCode a_key) {
60 return UnityEngine.Input.GetKeyUp(a_key);
61 }
62
63 public bool InputKeyHeld(UnityEngine.KeyCode a_key) {
64 return UnityEngine.Input.GetKey(a_key);
65 }

Callers

nothing calls this directly

Calls

no outgoing calls

Tested by

no test coverage detected