| 4 | |
| 5 | namespace Runity { |
| 6 | [System.Serializable] |
| 7 | public struct PrefabBinding { |
| 8 | public GameObject Prefab; |
| 9 | public string RustName; |
| 10 | } |
| 11 | |
| 12 | [CreateAssetMenu(fileName = "Runity_ScriptablePrefabs", menuName ="Runity/ScriptablePrefabs")] |
| 13 | public class ScriptablePrefabs : ScriptableObject { |
nothing calls this directly
no outgoing calls
no test coverage detected