| 4 | |
| 5 | namespace Runity { |
| 6 | public class RunityMono : MonoBehaviour { |
| 7 | private RunityBackend m_runity; |
| 8 | [SerializeField] private ScriptablePrefabs m_scriptablePrefabs; |
| 9 | [SerializeField] private string m_gameLibraryName; |
| 10 | [SerializeField] private Level m_unityLoggerLevel = Level.Info; |
| 11 | [SerializeField] private Level m_writerLoggerLevel = Level.Debug; |
| 12 | // Start is called before the first frame update |
| 13 | void Start() { |
| 14 | m_runity = new RunityBackend( |
| 15 | m_gameLibraryName, |
| 16 | m_scriptablePrefabs, |
| 17 | m_unityLoggerLevel, |
| 18 | m_writerLoggerLevel |
| 19 | ); |
| 20 | } |
| 21 | void Update() { |
| 22 | m_runity.Update(); |
| 23 | } |
| 24 | } |
| 25 | } |
nothing calls this directly
no outgoing calls
no test coverage detected