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hub / github.com/TanTanDev/runity / RunityMono

Class RunityMono

unity/Runity/RunityMono.cs:6–24  ·  view source on GitHub ↗

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4
5namespace Runity {
6 public class RunityMono : MonoBehaviour {
7 private RunityBackend m_runity;
8 [SerializeField] private ScriptablePrefabs m_scriptablePrefabs;
9 [SerializeField] private string m_gameLibraryName;
10 [SerializeField] private Level m_unityLoggerLevel = Level.Info;
11 [SerializeField] private Level m_writerLoggerLevel = Level.Debug;
12 // Start is called before the first frame update
13 void Start() {
14 m_runity = new RunityBackend(
15 m_gameLibraryName,
16 m_scriptablePrefabs,
17 m_unityLoggerLevel,
18 m_writerLoggerLevel
19 );
20 }
21 void Update() {
22 m_runity.Update();
23 }
24 }
25}

Callers

nothing calls this directly

Calls

no outgoing calls

Tested by

no test coverage detected